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Assassins Creed 4: Black Flag : Case study2

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Ownership and Franchise Ubisoft Entertainment, a French video-game company, published the Assassins Creed which is an open world action adventure stealth video franchise created by Partice Desilet, Jade Raymond and Corey May. The Assassins Creed series depict a millennia-old fictional struggle between the Assassins who are fighting for peace with free will and the Templars who desire peace through order and control. Players are able to control an Assassin in the past history most of the time while also playing 'Desmond Miles' or an Assassin Initiate in the present day who hunt down the enemy being the Templars. The Assassins Creed series originated out of ideas for the sequel for Prince of Persia: The sand of times which was made for PlayStation2. They developed a narrative where the player would control an Assassin that's served as a bodyguard for a non playable Prince.  Following release of the first Assassins Creed  in 2007, Ubisoft Montreal and other Ubisoft studios use

Games/Console Timeline

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Key Words: MMORPG : (massively multiplayer online role-playing game) a story driven online game in which a player taking on a persona of a character in a virtual world. Augmented Reality : rendering of digital images or data onto real-world objects Persistent Worlds: continues to exist and develop internally even when there are no people interacting with  it.   CRGP:  collaboratory for research on global projects Avatar: a graphical representation of the user's character  Timeline:  1970s The 'Magnavox Odyssey" was first introduced in 1972 where it was the first commercial home video game console. It was designed by a small team led by Ralph H. Baer in the United States. Magnavox Odyssey did not have any sound nor colour but only consisted of 3 dots and a vertical line where people were allowed to play games such as table tennis, football and ski (you move the skier down a mountain and note the obstacles you hit, deducting marks by hand). Cling wrap accessories were made

Analyse the representation of gender in "the man" and "riptide"

Analyse the representation of gender in 'the man' and 'riptide' (800 words) In both music videos of "The Man'' by Taylor Swift and "Riptide" by Vance Joy, they both explore the theme of gender and have a similar way of representing the stereotypes that are involved. In riptide, there is a camera shot of a woman facing away from the camera whilst undressing; this indicates that she was unaware that she was being recorded which suggests that women are vulnerable and can easily be manipulated. In addition, this not only depicts women as weak and fragile, but it also sexualises them as recording a woman undressing and showing a lot of skin without their consent views them as objects where society (mostly men) are able to degrade and dehumanise them. This gives a metaphor that the man in this scenario is the predator while the woman is seen as the prey. Similarly, the ideology of women being objectified by men is also shown in the "The Man'